The Orrosh is the name most commonly used to describe the white-haired, metallic-skinned, race of giants and their society that governs the continent Orroda and the former kingdom of Tellan. The average lifespan of an Orrosh is 125 years, with some living up over 200 years. They reach maturity at around 16 years of age. The harsh lands of central Orroda have bred a resilience into the Orrosh that is unrivaled in the other races of Elympios.
Orrosh are not often seen outside of Orroda or the Tellan region with the exception of Haroan. Other regions see Orrosh in the role of elite mercenaries or enforcers for those with enough money to pay. Those who take on these roles of their own volition are called Gashan. The Gashan are Orrosh have stepped outside their prescribed duties. As such they are looked down upon by those still serving the Orrosh elite.
Orrosh are taller and often times more physically built than either humans or elves. Males typically range from 6½ to slight over 7 feet tall, while females are only slightly shorter and less muscular. Their skin colors range in metallic colors, including copper, gold, and silver-grey, while their eyes are often vivid and vibrant shades red, yellow, and purple.
Most of the time Orrosh have horns. These short horns curve back only the tops of their heads. While seen by Tellan and Haroashin blacksmiths as a hassle, these horns are very valuable to the Orrosh. The horns to the Orrosh are their connection to the past and their ancestors.
Being hornless is a great tragedy among the Orrosh. Pity and superstition surround the hornless or Loukav. Without the guidance that is said to come through the horns, the loukav are seen as cursed. Often times shunned from traditional Orrosh society many journey aboard seeking acceptance, or at least peace. The removal of the horns of a criminal is seen as a punishment worse than death among the Orrosh and is reserved for only those seen as traitors against their people and their ancestors.
The Orrosh do not worship any of the other Elympios gods. Instead they base their religious practices on ancestor worship and nature spirits. Shamans practice rituals and magic to help connect their fellow Orrosh with the spirits of the past. The shamans will lay hands upon the horns of their brethren in blessings and prayers. Non-Orrosh and the loukav are unwelcome in the temples and sacred places of the Orrosh because they are considered unclean and would soil their sanctity.
Culture and Society
Triumvirate and Castes
The Orrosh are led by three members of society, who each proceed over a separate element of their culture. The Daan, the warrior caste, is led by the Rodaan. The Daan makes up approximately 20% of the Orrosh society. The Daan serve as the army as well as peacekeepers around Orroda. Protecting villages from the local fauna and enforcing the laws are how the Daan have been spending time in recent years. If a large scale war were to arise, the Daan would lead the charge against any who would stand up to the might of the Orrosh. They are the aspect of the Orrosh that outsiders are most familiar with, especially those living in the Tellan region. The Ken, the shaman caste, is led by the Rokken. Whenever the army wishes to ride in force, the shamans perform the blessings and rituals necessary for a successful campaign. Making up around 5% of all Orrosh, they serve as the teachers and historians of the Orrosh. The Ken are among the most respected members of their communities. When a travelling member of the Ken, arrives in a new village or town, the shaman is often giving special treatment. Finally the Suren, the craftsman class, is led by the Rosuren. These are the merchants of the Orrosh, in charge of the imports and exports of the nation. They comprise 75% of the Orrosh. Farmers, smiths, and craftsmen of many kinds make up the Suren. After being produced, other members of the Suren transport them along trade routes throughout Orroda. Outside of these three castes are the loukav (the Hornless) and the slaves of the empire. Less than 1 in 1,000 Orrosh are born hornless.
The Orrosh practice slavery throughout their empire. Many of the slaves come from the Tellan region, providing a large inexpensive workforce for the Orrosh. Additionally, criminals and the poor of the Haroan often end up in the hands of the Orrosh. Many a field and mine are manned by these slaves, allowing the Orrosh to attend to other matters. The masters of the mines and fields are responsible for the well-being of those under them, and as such treatment can vary drastically. While overt cruelty is frowned upon, many injustices are still felt by these peoples.
Knowledge and the process of learning is important to the the Orrosh. From a young age, Orrosh children are schooled and taught a variety of subjects. Once they begin to show an aptitude in any one area, they are immediately swept off to train relentlessly in that field. Be it magic, apprenticing in a craft, or studying warfare, the Orrosh instill a disciple in their young that is often seen as extreme by the other races of Elympios. Once an Orrosh has found their trade and place in the society, they are expected to fulfill that duty to the fullest of their ability. In addition to a trade, students are expected to learn the languages of Common and Orric, as well as mathematics and philosophy.
The economy of the Orrosh is run by the Rosuren and the Suren. While shrewd business men, the Orrosh do not trade among themselves for profit. The communities share and spread commodities and good as needed to meet the needs of the people. While trading with outside nations, on the rare occasions they do, it is said that it is hard to get an unfair deal with the Orrosh. With their strong sense of honor, fair dealings are a stable in trading with a member of the Suren.
Almost all magic among the Orrosh is contained within the Ken. Members of the Daan or Suren are not taught magic, and any who develop or show capacity for magic are often transferred into the ranks of the Ken. The Orrosh draw their magic through the study of the forces of nature and the elemental power of the land. They pray to their ancestors’ spirits for power, and are granted the miracles and abilities they need to protect and spread their wisdom. Hornless are never taught magic by members of the Ken. Any loukav who learn magic do so under risk of death. Loukav mages are seen as unworthy of practicing magic and are hunted down for tarnishing the pride of the Orrosh. Any Ken that are made hornless are captured by the Daan, and held to keep from spreading the secrets of Orrosh magic.
Mages from outside of the Ken are seen as dangerous and highly untrustworthy. Since magic is not uncommon among the villages of the Orrosh, those that are not dedicated to the betterment of their society are seen as threats to be removed. Members of the Daan often follow and track any mages that enter the borders of Orroda. Some are even abducted to have their magical secrets pried from them, one way or another.
Orrosh have the same in-game abilities as Half-Orcs. Their alignments however are different, favoring lawful over chaotic. The Orrosh are, on a whole, neither good nor evil favoring a lifestyle that does what it can to promote their society in any way possible.
Wizards-None, outside those Gashan who leave and train in Ellendria.
Bards-uncommon among the Orrosh, but not unheard of as members of the Ken working closely with the Suren.
Fighters, Monks, or Barbarians-typically member of former members of the Daan.
Sorcerers, Druids, and Warlocks-all would generally be members of the Ken.
Rangers-Either Daan or Ken both castes are known to be home to rangers
Paladins or Clerics-The Ken’s shamans would be these two classes especially as temple guardians
Rogues-The Suren and Daan would could both contain rogues who skills would be useful to both sects